More about the Shrines :


More about the individual Shrines as i learn, each is accessed by HOLDING the handprint until it glows and the talent orbs appear.  Click the image to go to the wiki page about that shrine for even more info.

Skill Shrine - 
Progress - This will show you your progress in skill points towards each skill chosen in the other shrines
Mining Shrine -  <Wiki Page>
Gathering 1 - shake bag and drop on pile to gather all of that type of 'stone'
Gathering 2 - shake bag and drop on pile to gather all of that type of 'Ore'
Power Strike 1 - Strike vein 3 times and a fourth will strike in lightnening
Power Strike 2 - Strike vein 2 times and a fourth will strike in lightnening
Dynamite Strike 1 - Hold pick in air till it charges, then strike for an energized strike
Dynamite Strike 2 - Dynamite 1 with a bigger effected area
Echolocation - Charge then strike ground to see the terrain changes
Echolocation Power Up - Increases ring of echolocation
Echolocation Range Up - Increases distance of echolocation

Warrior Shrine -  <wiki page>
Tri-Strike - Attacking thrice rapidly with a melee weapon will result in your weapon turning a light blue color, meaning that the next strike will be a more powerful strike.
Dual-Strike - upgrade to tri-strike
Empowering shield Blocking three strikes with a shield in rapid succession will charge your sword for the next hit.
High Cut - Raising your melee weapon above your head for a short duration will charge your melee weapon for its next hit, dealing extra damage
Wave Slash: Raising a piercing or slashing weapon above your head for a short period and slashing with it will shoot a blade of energy in the direction the player is looking upon activation. (Does not work with a hammer)
Divine Slam: After raising the melee weapon above your head for a short period, slam the weapon down on the ground for an AOE attack.
Woodcutter Shrine -  <Wiki Page>
Gathering - Shake a bag of wood/sticks/shafts. Once it starts glowing, throw it at a bunch of wood/sticks/shafts on the ground it will collect them all with a pop
Power Strike 1 & 2 - increases damage (strike power) of chopping hits
Shatter wave 1, 2 & 3 - Raise your axe above your head to charge it, the next chop will be a critical hit
Archery Shrine -  <Wiki Page>
Quickshooter 1, 2 & 3 - Currently increases the power and speed of an arrow slightly without holding and charging the arrow. Activated by drawing the bow until the arrow hits the bridge (Arrow Rest) and releasing quickly.
Gathering 1 - quickly absorb a cluster of the chosen feather type. Have 2 or more of the item will create a Bag in your dock. By grabbing and shaking the bag will activate the skill, and tossing it towards the feather will absorb the items for easy pick up.
Gathering 2 -  quickly absorb a group of chosen arrows laying about, or that were fired.
Bullet 1, 2, & 3 -  Activated by drawing the bow to its limit and holding the anchor for 3 seconds, creates a power arrow that will have heavy impact on target upon contact.
Light Beam - Increases the potency of power shot past stage 2, HOLDING TIME for activation: 5 seconds. After the 5 second mark, an arrow of light will appear to the left of the Ranger, releasing the draw will simultaneously fire both physical and Light Beam. Be careful who you shoot because this ability is absolutely lethal.
Multishot 1 & 2 -  By activating power shot, an additional charge will activate, in result a phantom arrow shall appear. Once released, the power shot will fire with the phantom arrow not to far behind. 
Blacksmith Shrine - 
Power Strike 1 & 2 : increases forging speed by hit Qty.
Ember Composer 1 & 2 : allows for hits anywhere (as opposed to only areas previously un-hit) to complete the forging of a new weapon.
HearthCaller 1 - By holding a hammer close to a player's chest, the player gains marginal increases in strength, heat retention and hammer durability.
HearthCaller Furor -   At the expense of some heat retention, strength is increased
HearthCaller Ember -  The antithesis to Heartcaller (Furor), this skill increases the heat retention of the tool you're holding at the expense of your forging ability per hit

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